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Medizinstudium Münster medicampus: Aktueller Standpunkt

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Inhalt: CITRUS (en)

Computer Immersive TRaining Using Simulations

For German version click here

Team CITRUS (Computer-based Immersive Trainings Using Simulations) operates as a project group of the Institute of Medical Education and Student Affairs at the University of Münster. We develop and use Virtual Reality (VR) software for undergraduate medical education since 2021. Currently, we supervise six different VR applications for use in five curricular courses and two non-curricular sessions. This includes commercial software, projects developed by other Universities and our own projects like the virtual brain death examination (see below) and the joint research project “medical tr.AI.ning “ (see below).

Our team uses the space and rooms of the training centre “LIMETTE”, which enables up to 12 students to train in VR simultaneously. Technical supervision and support by skilled personnel is ensured through a central monitoring room.

For further information, please contact the Department for Digital Learning.

 

 

Brain Death Examination in VR

 

Fourth year medical students have been independently conducting virtual brain death examinations as part of the Transplantation module since the summer semester of 2021. After completing a brief tutorial and receiving the necessary instructions, students find themselves in a virtual intensive care unit with a female patient, where they need to apply their theoretical knowledge of various diagnostic skills. Based on the results of the diagnostic tests, students must make a final decision on whether brain death is present or not.

In contrast to the initial concept of training on a mannequin, the use of Virtual Reality creates a realistic, practical, and interactive learning environment. For example, various aspects of the scenario, such as the presence or absence of reflexes, can be deliberately altered by the course instructors. This encourages students to discuss and reflect on their experiences and perceptions in the simulation. The goal is to reduce students' apprehensions about brain death and organ transplantation and prepare them for encountering the complex topic in their future professional lives.

The project was developed in cooperation between the Institute of Geoinformatics, the Institute for Medical Education and Student Affairs of University of Münster and the Department for Neurosurgery of the University Hospital Münster.

 

Project “medical tr.AI.ning”

 

In collaboration with a total of six institutions in Münster and Saarland, a team of over 20 professionals is working on the implementation of upcoming VR courses. The goal of the BMBF-funded collaborative project "medical tr.AI.ning" is the development of an AI- and VR-based simulation and training platform for medical students. Within the virtual reality environment, scenarios with virtual patients (known as agents) will be trained in a protected learning space – scenarios that cannot be performed on real patients due to reasons such as safety or privacy concerns. State-of-the-art Artificial Intelligence methods enable the use of intelligent agents, leading to a situational self-experience for students.

From an educational perspective, medical didactic experts, even without extensive knowledge of computer science, will be able to create individual training scenarios using a user interface to integrate their teaching content into the virtual learning environment in a personalized manner. The "medical tr.AI.ning" project will thus offer a flexible and individualized training platform in the future, overcoming previous limitations and challenges in medical education.

The first scenario, a skin cancer screening with full-body examination, is already integrated in a curricular dermatology course for 5th-year medical students since summer 2023.

For further information, please check out our project website.

 

 

 

 

 

 

Publications

For German version click here

 

Pascal Kockwelp, Marcel Meyerheim, Dimitar Valkov, Marvin Mergen, Anna Junga, Antonio Krüger, Bernhard Marschall, Markus Holling, and Benjamin Risse. 2024. VR-based Competence Training at Scale: Teaching Clinical Skills in the Context of Virtual Brain Death Examination. Proc. ACM Hum.-Comput. Interact. 8, EICS, Article 261

VR-based Competence Training at Scale: Teaching Clinical Skills in the Context of Virtual Brain Death Examination | Proceedings of the ACM on Human-Computer Interaction

Junga, Anna; Schmidle, Paul; Pielage, Leon; Schulze, Henriette; Hätscher, Ole; Ständer, Sonja; Marschall, Bernhard; Braun, Stephan Alexander; the medical tr.AI.ning consortium (2024) New horizons in dermatological education: Skin cancer screening with virtual reality. In: Journal of the European Academy of Dermatology and Venereology: JEADV. DOI: 10.1111/jdv.1996 .

New horizons in dermatological education: Skin cancer screening with virtual reality - Junga - Journal of the European Academy of Dermatology and Venereology - Wiley Online Library

Mergen, Marvin; Junga, Anna; Risse, Benjamin; Valkov, Dimitar; Graf, Norbert; Marschall, Bernhard; medical tr.AI.ning consortium (2023): Immersive training of clinical decision making with AI driven virtual patients – a new VR platform called medical tr.AI.ning. In: GMS Journal for Medical Education 40. DOI: 10.3205/zma001600

Immersive training of clinical decision making with AI driven virtual patients - a new VR platform called medical tr.AI.ning - PubMed (nih.gov)

Junga, Anna; Kockwelp, Pascal; Valkov, Dimitar; Marschall, Bernhard; Hartwig, Sophia; Stummer, Walter; Risse, Benjamin; Holling, Markus (2022) Virtual Reality based teaching – a paradigm shift in education? German Medical Science GMS Publishing House. In: 73. Jahrestagung der Deutschen Gesellschaft für Neurochirurgie (DGNC), Joint Meeting mit der Griechischen Gesellschaft für Neurochirurgie. DOI: 10.3205/22dgnc538 .

GMS | 73. Jahrestagung der Deutschen Gesellschaft für Neurochirurgie | Virtual Reality based teaching – a paradigm shift in education?

Kockwelp, Pascal; Junga, Anna; Valkov, Dimitar; Marschall, Bernhard; Holling, Markus; Risse, Benjamin (2022) Towards VR Simulation-Based Training in Brain Death Determination. In: 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracs and Wokshops (VRW). Christchurch, New Zealand, 12.03.2022-16.03.2022: IEEE, S. 287-292. 

Towards VR Simulation-Based Training in Brain Death Determination | IEEE Conference Publication | IEEE Xplore

 

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